![]() Greninja, while a quick speedster brawler, is still created to have that design flaw. Tether grabs do the same thing for the character that have them - it forces depending on mid-long range options, and creates discomfort when it comes to being pressured at close ranges. The devs, by doing this, force you to play in a slippery manner. Sheild grabs don't work as well, because you're not supposed to be shielding attacks as often as you are supposed to be physically dashing away or jumping around instead. ![]() Thus they made him have less effective options if you play him constantly in your opponent's face. He is at an advantageous position when utilizing mobility - either offensively or defensively. He's designed as an in-and-out character, similar to Sonic. Character | Grab | Dash Grab | Pivot Grab
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